Applying radical new thinking to learning design
I have been working on a technique to bring about innovation in learning design. It's not entirely my own idea, and the most powerful influence probably comes from an article written by Seymour Papert in the 1998 June Edition of Game Developer magazine and titled, Does Easy Do It? Children, Games, and Learning.
Anyway, I have been experimenting with the idea of designing learning using the language of game designers. I base the idea on the premise that the language in which you say something shapes, or at least colours, the reality. For example: English people say, "Life is what you make it". For my Mancunian grandparents that meant walking to the cotton mill in the dark, clocking in, clocking out, staying sober, clothing and feeding the family, and once each year taking them on holiday to the seaside. Contrast this with the French expression, "La vie, c'est bricolage." Now this suggests to me that you can craft your life, that it's a creative process, that it's sensitive, and may even be fun.